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(+1)

Ran out of space lmao! You have to click a lot with your mouse in the later parts. You get too much energy and there are too many enemies. That could be a way you could expand on the gameplay. A tower defense game that tests your reflexes and mouse skills instead of the usual focus on strategy and planning. Anyhow, good job, the models look nice though I feel the anime girl model feels weird when placed in bulk. She looks like the main character instead of a base unit. There is a lack of sound effects but the sounds that do exist are good.

Thank you for the positive feedback! Wow, that's such a high number of holo orbs you got there haha. I am glad you enjoyed it. There will be more characters to play with in the future updates alongside with actual levels that progress with waves. For now, this is just a prototype.

(+1)

so feed back. I know it is still a prototype. If you happen to keep developing, try changing the view a little bit perspective. You made 3D models so why not show how they are pretty. Of course from a distance where you can see all grid. There are other things but since this is a prototype, I won't say much. But you do need to revamp the gameplay loop a bit more interesting. I suggest you should focus on that instead of models first.  But if this is your first game, you did great job. I'm also learning godot so good luck.

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Thank you for your feedback. It's nice to see a fellow game developer. Yes, I am also not satisfied of the perspective but the placement would otherwise not be able to  show the characters without overlapping too much. I did my experimentations and decided this was the best. Also, they are 2d now. They were 3d models but I rendered them and just put them as animated 2d sprites. I really want to show how pretty they are too but I have no idea how. Making them 3d would compromise a lot more GPU than I would like. I am thinking about showing their detailed sprites when hovered by mouse.